hardwearing

we’ve been doing some more work this week at work on hardware/software integration – properly getting into lots of cables and sensors and circuit boards and stuff all working together to create a digital installation for one of our clients. can’t say too much about it currently, but we’re hoping that it’ll be live towards the end of the year somewhere in london. its a really simple idea, and if you did it on a PC, no-one would bother even looking at it, but there’s something magical about creating interactivity in the real world which is quite captivating. everyone in the studio kept coming up and playing with the prototype – which is a good start.

i’m going to salvage some of the parts from the prototype to build some of my own projects next week – watch this space ( it may involve an autopsy of a nabaztag )

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